Rugby Union pits two teams
against each other, each vying to score more
points than the other. This can be achieved
by carrying, passing or kicking the ball.
Unremarkably, the team scoring the most
points wins the match, but the qualities
participants call upon include strength,
discipline, technique and passion - traits
that have seen rugby gain and maintain
global status. Each team usually consists of
15 players, divided into backs and forwards.
The Forwards: Their collective role
is to gain possession of the ball and get it
to their backs, who should try and develop a
running play. There are eight forwards in a
team, and they are regarded as the
heavyweights of the team.
The Backs: They should be more
mobile, typically with the pace to translate
the possession provided by the forwards into
tries. Of course, as fitness and skill
levels have improved (particularly in the
Professional era) the roles performed by the
backs and forwards are not only
interdependent but also frequently
interchangeable.
Match Officials: A game is controlled
by a referee and two touch-judges, who
interpret the laws of the game fairly. The
referee is the most senior, and also takes
note of the time and score. He is the sole
arbitrator, whose decisions are final. Below
are illustrations of how the referee will
indicate his ruling regarding certain
aspects of the game.
The match begins: Play commences with
the toss of the coin between the two
captains, with the winner being afforded the
choice of kicking off, or choosing which end
to defend in the first half. The game lasts
for eighty minutes, excluding stoppages,
each half forty minutes, with an interval
for half time. However, if the fixture is a
Sevens game then there are some distinct
differences. Its a seven a side game, played
on a full pitch each half lasts seven
minutes, although major finals such as the
Middlesex Sevens last ten minutes. In all
matches, play commences with a kick-off.
This is a place kick from the centre of the
halfway line. At the start of the second
half the other team will kick off. If, from
the kick-off the ball goes directly into
touch, lands directly in the in-goal area,or
directly over (or on) the dead ball line
then the opposing teamhas the choice of
either 1)accepting the kick 2)asking for it
to be re-taken, or 3)asking for a scrummage
at the centre spot. At the kick-off,the
kicker's team must be behind the ball at the
time of the kick. If not, the referee can
order a scrummage (scrum) at the centre.
Scoring System. There are four ways
of scoring points
1 Try worth 5 points
2 Conversion worth 2 points
3 Penalty worth 3 points
4 Drop goal worth 3 points
A try is scored by
grounding the ball in the opposition goal
area. The ball can be placed on the try line
(in line with the posts) or beyond, but no
further than the dead ball line. For the
ball to be grounded, the player must be
holding it in his hand(s) or arm(s) when he
brings it into contact with the ground. The
ball can also be deemed to be grounded if a
player falls on the ball, but the front of
the body, from the waist to the neck must
make contact with the ball. Every try is
further rewarded with a kick at goal, and
can increase the score by another two
points. This is called a conversion. The
kick is taken from a point level with where
the try occurred. It can be either a place
kick or a drop kick, and all the players on
the kicker's team must be behind the ball at
this time. Meanwhile, the defending team
must stand behind their own goal-line. Once
the kicker commences his run-up, the
defenders can run forward in an attempt to
put the kicker off, and perhaps even charge
down his kick. A penalty kick is awarded
against the offending team following an
infringement of the rules. The rules
concerning a penalty are very much the same
as those for a conversion, with the
exception that the kick must be taken at or
behind the point where the infringement took
place. There is also the option for a scrum,
in which case the team awarded the penalty
have the put in. Viewers of the last Lions'
tour of South Africa will recall the
efficacy of the drop goal. A player can, at
any time during open play, attempt this. The
ball is dropped onto the ground and kicked
just as it bounces, and must pass through
the posts without bouncing. Moreover,
re-starts occur via a drop-kick, as well as
at half time.
When and why - halts in
play:
Throw forward - the ball must always
be passed sideways or backwards. If it is
thrown forward, then the player committing
the offence will be penalised. If the throw
forward is intentional then a penalty is
awarded from the point where the
infringement took place. If it was
unintentional, then a scrummage shall be
formed at the place of the infringement.
Knock-on - the ball must always be gathered
cleanly. If a player loses possession of the
ball, and it travels forward towards the
opposing goaline, or it strikes a player's
hand and travels forward, then it is a
knock-on and is penalised in the same way as
the throw forward, unless the player can
recover the ball before it has touched the
ground or another player. The tackle - when
tackled, the ball must be released
immediately and get up or move away; you
cannot touch the ball again or interfere in
play until you are back on your feet.
Failure to comply with this will incur a
penalty for the other side. After the ball
is released from a ruck, or maul, often
forms around the ball. This is like an
impromptu scrum with at least one player
from either side closing around the ball,
which is somewhere between them. When the
ball becomes unplayable or stationary, a
scrummage shall be ordered and the ball
inserted by the team who were not initially
in possession.
The lineout. If the ball goes into
touch during the normal course of play, play
is re-started with a line-out, the
equivalent of a throw-in in football. The
line-out is a way of gaining possession of
the ball and at least two players from each
side line up in single lines and at right
angles to the touch-line. The number of
players in the line-out is determined by the
team taking the throw, and the throw is
taken by the team which did not put the ball
in touch originally. Physical contact is not
encouraged, and the players must stand so
that a clear space of 1m separates the two
lines. The line-out starts from a point 5m
from the touch-line where the throw is being
taken, and stretches to a point 15m away.
Any player beyond 15m is not deemed to be in
the line-out. The ball must be thrown
straight between the two lines of players;
you cannot try to gain an advantage by
throwing towards the side of the line-out
containing your own players. Once the ball
has been thrown, the two sets of forwards
jump and try to get possession of the ball.
Mark (fair catch) - a player can make a mark
by catching the ball from a kick, knock-on
or throw forward by one of his opponents,
and shouting "mark". Significantly, the
player must be on his side of the 22 m line.
After making a mark, the player has the
option of a free-kick which can be either a
place, drop or tap-kick. A goal cannot be
scored direct from a free-kick.
Drop-out. The drop-out is a drop-kick
taken by the defending team. The kick is
taken from anywhere on or behind their own
22m line. If taken from behind the 22, the
ball must reach that line from the drop-out
. If it does not, the opposition can request
it to be re-taken or choose a scrum - formed
at the centre of the 22. The scrum - the
object at the scrum is to gain possession of
the ball and get it out to your own scrum
half so that he can engineer an attacking
move. Once the scrum is formed, the ball is
put in by one of the scrum-halves, and the
hooker attempts to hook the ball back to his
team-mates, who in turn gradually hook it
out to the scrum-half who will have taken up
a position at the back of the scrum. The
most effective way of gaining advantage is
by pushing the opposing forwards backwards
(a tug of war in reverse). When formed, the
scrummage shall occur at the place where the
infringement took place (or as near as
possible).
The line of
scrummage. The
imaginary line between between the two sets
of front-row forwards - should always be
parallel to the goal-lines. The scrum is
used to re-start play after certain
infringements and can only be formed on the
field of play - it cannot be formed in the
in-goal area or within 5m of the touch-line.
If any infringement by the defending team
takes place in their own in-goal area, or
within 5m of the touch-line. If any
infringement by the defending team takes
place in their own in-goal area, and the
penalty would be a scrum, then the scrummage
must be formed 5m from the goal-line on the
field of play. A minimum of eight players
are required from each team to form a scrum.
Of those, three players MUST form the front
row. The player putting the ball into the
scrum must make sure the ball bounces on the
line of scrummage beyond the feet of the
nearest player. The ball MUST be put into
the scrum in a straight line. |